Pickleball 101
The Pickleball Glossary
Every term you’ll hear on the court, in plain English — from the kitchen and the two-bounce rule to dinks, drops, and DUPR. New to the sport? This is your cheat sheet.
The Court & Basics
- Pickleball
- A paddle sport played on a badminton-sized court with a perforated plastic ball and solid paddles. It combines elements of tennis, badminton, and table tennis, and can be played as singles or doubles.
- Baseline
- The back boundary line of the court, 22 feet from the net. Serves must be made from behind the baseline.
- Sideline
- The side boundary line running the length of the court. A ball landing on the sideline is in.
- Centerline
- The line that divides the two service courts on each side, running from the kitchen line to the baseline.
- Service court
- One of the two boxes on each side of the court where a serve must land. Serves are made diagonally to the opponent's service court.
- Paddle
- The solid, stringless implement used to hit the ball, typically made of composite, graphite, or wood.
The Kitchen (Non-Volley Zone)
- Kitchen
- The common name for the Non-Volley Zone — the 7-foot area on each side of the net where you may not hit the ball out of the air (volley). You can enter it and play a ball that has bounced.
- Non-Volley Zone (NVZ)
- The official name for the kitchen: the 7-foot zone adjacent to the net. Volleying while any part of your body touches this zone (or its lines) is a fault.
- Kitchen line
- The line 7 feet from the net that marks the back of the Non-Volley Zone. The line itself is part of the kitchen.
- Kitchen violation
- A fault called when a player volleys the ball while touching the Non-Volley Zone, including the line, or carried momentum from a volley causes them to touch it.
Shots
- Dink
- A soft shot hit from near the kitchen line that arcs over the net and lands in the opponent's kitchen. Dinks slow the game down and force opponents to hit up.
- Third shot drop
- A soft, arcing shot hit from near the baseline (the third shot of a rally) that lands in the opponent's kitchen, giving the serving team time to move up to the net.
- Drive
- A hard, flat, fast groundstroke hit with pace, often used as an aggressive third shot or to attack a high ball.
- Volley
- Any shot hit out of the air before the ball bounces. Volleys are legal everywhere except the Non-Volley Zone.
- Groundstroke
- A shot hit after the ball has bounced once, typically from the mid-court or baseline.
- Lob
- A high, deep shot hit over the opponents' heads to push them back off the kitchen line.
- Reset
- A soft shot that absorbs pace and drops the ball into the opponent's kitchen, used to neutralize an attack and return the rally to a slow, controlled state.
- Erne
- An advanced shot where a player jumps around the outside of the kitchen (or lands outside it) to volley a ball near the net without a kitchen fault.
- ATP (Around the Post)
- A shot hit around the outside of the net post rather than over the net — legal in pickleball, and there is no height requirement, so it can pass below the net's height.
- Half volley
- A shot hit immediately after the bounce, while the ball is still low to the ground — a pickup shot often played in the transition zone.
- Punch volley
- A compact, firm volley hit with a short punching motion, used to speed up the ball or attack at the net.
Strategy & Movement
- Stacking
- A doubles positioning strategy where partners line up on the same side before a serve or return so they can keep their preferred forehand/backhand sides after the point starts.
- Poach
- When a player crosses over to cut off and hit a ball that would normally be their partner's, usually to take an aggressive volley.
- Transition zone
- The mid-court area between the baseline and the kitchen line (sometimes called 'no man's land'). Players try to move through it quickly to reach the net.
- Split step
- A small hop that lands you balanced on the balls of your feet just as your opponent strikes the ball, letting you react quickly in any direction.
- Stack and switch
- Partners switching sides during or after a point (often paired with stacking) to keep their stronger sides aligned.
Scoring, Serving & Faults
- Two-bounce rule
- After a serve, each side must let the ball bounce once before volleying: the return must bounce, and the serving team's next shot must bounce. This prevents serve-and-volley and creates longer rallies.
- Side out
- When the serving team loses the serve and it passes to the opponents. In traditional scoring, only the serving team can score points.
- Fault
- Any rule violation that ends the rally — hitting the ball out of bounds, into the net, volleying in the kitchen, or breaking the serve or two-bounce rules.
- Let
- A serve that clips the net but still lands in the correct service court. Under current USA Pickleball rules, a let serve is live and play continues (there is no replay).
- Rally scoring
- An alternative scoring format in which a point is awarded on every rally regardless of who served — faster and increasingly used in some formats. Traditional pickleball scores only on the serve.
- Server number
- In doubles, the '1' or '2' called as the third number in the score (e.g., 4-2-1), indicating whether the first or second server on a team is currently serving.
- Foot fault
- A serving fault caused by stepping on or over the baseline (or the wrong side of the centerline extension) before contacting the ball.
Ratings & Play
- DUPR
- Dynamic Universal Pickleball Rating — the sport's most widely used rating system, a number roughly from 2.0 to 8.0 based on real match results. See our full guide to DUPR ratings.
- Banger
- A player who relies mostly on hard, fast drives rather than the soft dinking and drop game — often used to describe an aggressive, power-first style.
- Pickled
- Losing a game 11-0 without scoring a single point — the pickleball equivalent of being shut out.
- Open play
- Drop-in, unstructured play where players rotate on and off courts, typically organized by skill level. The most common way to play casually.
- Round robin
- A format in which every team plays every other team, common in recreational leagues and social events.
What’s a DUPR rating?
The rating every serious player tracks — what it is and how it works.
New to pickleball?
How to start — where to play, gear, and finding beginner games.
Now go put these to use
Knowing the terms is step one — the fun part is playing. VolleyForge matches you with players near you at your level. Free to join.